Capsule
An end-to-end mobile application that helps users form better habits by reminding them to take their medications and supplements.
Timeline: 80 Hours
Role: UX + UI Designer
Tools Used: Figma, Illustrator, Whimsical, Maze, Pen + Paper
Introduction.
The typical adult takes at least a few medications or supplements each day. Some are taken on an empty stomach, others with a meal, some only on Thursdays…each dosing schedule is varied. Keeping track of multiple medications and supplements can be a difficult task.
To help combat this challenge, my goal was to identify a minimum viable product (MVP) for an end-to-end mobile application to remind users to take their medications/supplements and ultimately help them foster better habits.
Research.
How might we use technology to encourage better habits?
There are numerous apps available to help people set reminders, so I wanted to take a deep dive into the existing landscape, research why people have a hard time taking their medications/supplements and talk to users to understand their experiences.
I wanted to understand…
What do people struggle with when keeping track of multiple medications and supplements?
What are people’s frustrations, needs and experiences when taking multiple medications/supplements?
Is there a way to create a more positive experience for this less than interesting task?
Competitive Analysis
I conducted a landscape analysis on three apps related to pill reminders. I downloaded each to understand what features they offer and their user experience. The screenshots in order below are: Pill Reminder - All in One, Pill Monitor: Drug Minder, and Pill Reminder - A Meds Tracker. Overall, some were too basic, while others felt too complicated. They provided a medication database, but the results did not filter appropriately, leading to confusing results.
Secondary Research
I read articles and reports which type of barriers can lead to poor medication adherence, and how emerging technology is currently assisting with medication administration to understand the landscape.
User Interviews
I interviewed six people ages 28-65, who currently take medications and supplements or administer them to others. My user interviews were particularly important for this project because I wanted to get inside the head of my target audience. I found fairly similar themes throughout all of my interviews. I divided my findings into three different categories: needs, motivations and frustrations.
How might we provide a one-stop-shop for people to find the information and resources they need?
I turned these findings into opportunities in the form of “how might we” questions to guide my design going forward. Here is a sample of the most important ones collected from my research.
Architect + Features.
Design Guided by Research.
One of the main features I wanted to add was an onboarding process that allowed users to feel like they were taking charge of their health. None of the other apps I researched included an onboarding process in their user experience.
From my interviews, each participant emphasized having a daily routine. Noticing this, I wanted to include a feature that allowed users to visualize their medications/supplements. Thus, allowing users to feel more prepared and in control of their situation.
After figuring out which features were most important, I mapped out the user flow to see how a user may navigate around the app.
Wireframes.
Once I made the user flow, I sketched wireframes based on this journey throughout the app.
Because of time constraints, I wasn’t able to test my wireframes and focused on testing once I had my full UI design. However, in future projects, I would make sure to test my wires to identify any confusion or problems with features and UX before moving on to design.
Branding + UI.
Drawing Inspiration From Calm Aesthetics.
Once I had my wireframes finalized, I moved on to branding for my new app. Although I didn’t have a client for this project, I wanted to create a branding and style option as if I were going to present to a client.
My design was inspired by a mixture of colors that felt of calm, sincere, and still anchoring. I wanted to focus on people and humanize the experience of taking medications and supplements. I learned in the interviews that people need someone to hold them accountable, so I used people-like icons to help create a community feeling.
Testing.
Honing in on the final design.
After completing my designed screens, I conducted remote usability testing over Zoom. I interviewed five people and gave them each four tasks to complete that corresponded to the onboarding and the four navigation tabs.
Conclusion.
What I Learned.
This project was such a great opportunity to learn about the intersection of medication and technology. I found the initial user interviews especially valuable to understand not just potential users for this project, but the pain points and joys. I can take this knowledge forward with me as I hopefully work on more projects in this space.
For future iterations, I’d like to incorporate:
Additional incentives, like a rewards screen for staying on track for certain periods of times.
Ability to refill prescriptions or order additional supplements within the app.
Auto complete feature when entering medications or supplements.
Community based feature to allow users to connect with others.
Journal to track how medications/supplements make the user feel.
Synchronization with the health app provided on mobile devices.
Ability to export data.
My hope for this space is that more people are made aware of the options. The users I spoke with thought the app I developed was a very good idea, without knowing that there are similar products that already exist. I hope that this technology spreads and more people can stay on top of their health.